# 0 - Coastal Gunboat
model = {
	cost				= 3
	buildtime 			= 310
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 20
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 0
	visibility			= 30
	seadefence			= 1
	airdefence			= 0
	seaattack			= 1
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 500
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 1 - 1000 Ton Destroyer
model = {
	cost				= 2
	buildtime 			= 140
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 5 # +3
	visibility			= 30
	seadefence			= 1
	airdefence			= 1
	seaattack			= 1
	subattack			= 3 # +2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 2500
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 2 - Corvette
model = {
	cost				= 2
	buildtime 			= 120
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 24
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 8 # +3
	visibility			= 30
	seadefence			= 1
	airdefence			= 1
	seaattack			= 2
	subattack			= 4 # +2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5000
	supplyconsumption		= 1
	fuelconsumption			= 0.8
}
# 3 - Frigate
model = {
	cost				= 3
	buildtime 			= 120
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 28
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 8 # +3
	visibility			= 35
	seadefence			= 1
	airdefence			= 2
	seaattack			= 3
	subattack			= 4 # +2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5000
	supplyconsumption		= 1
	fuelconsumption			= 1.5
}
# 4 - 1500 Ton Destroyer
model = {
	cost				= 3
	buildtime 			= 150
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 34
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 7 # +3
	visibility			= 35
	seadefence			= 2
	airdefence			= 1
	seaattack			= 2
	subattack			= 3 # +2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 3000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 5 - 2000 Ton Destroyer
model = {
	cost				= 4
	buildtime 			= 150
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 34
	surfacedetectioncapability	= 2
	airdetectioncapability		= 2
	subdetectioncapability		= 10 # +3
	visibility			= 40
	seadefence			= 2
	airdefence			= 1
	seaattack			= 3
	subattack			= 1
	airattack			= 4 # +2
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 4000
	supplyconsumption		= 1
	fuelconsumption			= 1
}

# 6 - 2500 Ton Destroyer
model = {
	cost				= 4
	buildtime 			= 160
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 36
	surfacedetectioncapability	= 2
	airdetectioncapability		= 2
	subdetectioncapability		= 6 # +3
	visibility			= 40
	seadefence			= 3
	airdefence			= 1
	seaattack			= 4
	subattack			= 3 # +2
	airattack			= 2
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 4500
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 7 - 3000 Ton Destroyer
model = {
	cost				= 4
	buildtime 			= 170
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 40
	surfacedetectioncapability	= 2
	airdetectioncapability		= 2
	subdetectioncapability		= 6 # +3
	visibility			= 40
	seadefence			= 4
	airdefence			= 2
	seaattack			= 4
	subattack			= 4 # +2
	airattack			= 2
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5500
	supplyconsumption		= 1
	fuelconsumption			= 1.5
}
# 8 - Guided Missile Destroyer
model = {
	cost				= 5
	buildtime 			= 170
	defaultorganisation 		= 30
	manpower			= 1
	maxspeed			= 40
	surfacedetectioncapability	= 2
	airdetectioncapability		= 2
	subdetectioncapability		= 7 # +3
	visibility			= 40
	seadefence			= 4
	airdefence			= 3
	seaattack			= 3
	subattack			= 4 # +2
	airattack			= 4
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5500
	supplyconsumption		= 1
	fuelconsumption			= 1.5
}